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Neptune Point Trailer

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Neptune Point Trailer
01:56
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Nexus Feature Trailer
01:59
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Game Compositions
This playlist is comprised of music composed by Luke Stannard for the Indie Puzzle Platform Game 'Neptune Point'. A title coming soon in Winter 2020 for full release on the Steam store to be available for PC and Mac operating systems. Each composition within this playlist is the original soundtrack content for the game.
In Progress Tracks
Film Compositions
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8-Bit Music by Luke Stannard
Foley and Composition by Luke Stannard
The idea behind this project was to make it sound as if two different worlds are being torn apart and the moment that reality hits - You are torn away from that dimension. Following the same mood as the previous track - I decided to use remote surrogacy to deter from any familiar form of gesture and to create a different emotion that is both familiar to my typical style and different than the original sound would have achieved.
This is a Super-Ambient Piece that I composed. I have tried to create an ambient theme of fear. I have decided to work towards an industrial ambient style. I recorded a series of sounds ranging from a running tap to tapping on a metal baking dish.
This short EP consists of four different compositions all based around very similar layers and textures. I have experimented a lot with space recently and using several coding and software like Max and PD for help with these ambient tracks. Most of the drum beats and different sounds were recorded with a Zoom recorder with multiple different microphones such as a parabolic dish and a contact microphone. This short EP is all about adventure and exploring inner peace. I went through a huge compositional block these past few months and realised that through the guidance of a few books and exploring different environments and gathering sounds from everyday life has really helped me re-discover my passion and fondness for ambient music.
These 2 compositions were made by me for the game titled 'Nexus'. Nexus is an online 'Battle Royale' game which was released by a third year team of Falmouth graduates as their final. Although released, Redux Studios will be continuing development on their title later in 2020 to redesign the experience for you all. These compositions were designed using a system designed by me in Fmod studio to allow it to work with the game and game engine in an adaptive way. Certain events during the game will cue certain pieces of the music to play and loops. The compositions you hear here are those tracks in their linear form.
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